Setting the Scene, 'LIGHTS'. (Film #2)
I have now begun work on planning and building the set and props for the next film. As I want to focus the viewer's attention on the central characters (and their faces), I want the set to remain very minimal but want to carefully consider the lighting of the set. I have constructed a 30 x 30 x 10m enclosed black box 600m up in the air, above the clouds. In the center of this room I have also constructed a grand piano prop (which will be very key to the story).
Additionally, basic replicas of the piano and stool models have also been constructed within a basic ray-tracing 3d App where I have captured the floor lighting and shadows cast from two spotlights (one red and one blue). The light and shadows on the floor have been rendered, exported as a large image and then cut into 9 (512 x 512 pxl.) square sections using Photoshop. These 9 textures have finally been imported into SL and mapped to the 9 floor sections of the set. Care was taken to scale the props (both in SL and in the external 3d App) in such a way that the fake light and shadows appear fairly convincing within the Second Life set.
Adding to this, I have also positioned two dummy spotlights in the set (as shown above) and further reinforced the illusion that these are real light sources by extending semi-transparent cone shapes to produce a glowing effect (as shown below); soon I hope to extend the red and blue spot-lighting effect to the avatar face and body by utilising the hardware lighting currently only available in the preview release of Second Life.
Additionally, basic replicas of the piano and stool models have also been constructed within a basic ray-tracing 3d App where I have captured the floor lighting and shadows cast from two spotlights (one red and one blue). The light and shadows on the floor have been rendered, exported as a large image and then cut into 9 (512 x 512 pxl.) square sections using Photoshop. These 9 textures have finally been imported into SL and mapped to the 9 floor sections of the set. Care was taken to scale the props (both in SL and in the external 3d App) in such a way that the fake light and shadows appear fairly convincing within the Second Life set.
Adding to this, I have also positioned two dummy spotlights in the set (as shown above) and further reinforced the illusion that these are real light sources by extending semi-transparent cone shapes to produce a glowing effect (as shown below); soon I hope to extend the red and blue spot-lighting effect to the avatar face and body by utilising the hardware lighting currently only available in the preview release of Second Life.
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