Setting the Scene, 'LIGHTS'. (Film #2)
Additionally, basic replicas of the piano and stool models have also been constructed within a basic ray-tracing 3d App where I have captured the floor lighting and shadows cast from two spotlights (one red and one blue). The light and shadows on the floor have been rendered, exported as a large image and then cut into 9 (512 x 512 pxl.) square sections using Photoshop. These 9 textures have finally been imported into SL and mapped to the 9 floor sections of the set. Care was taken to scale the props (both in SL and in the external 3d App) in such a way that the fake light and shadows appear fairly convincing within the Second Life set.
Adding to this, I have also positioned two dummy spotlights in the set (as shown above) and further reinforced the illusion that these are real light sources by extending semi-transparent cone shapes to produce a glowing effect (as shown below); soon I hope to extend the red and blue spot-lighting effect to the avatar face and body by utilising the hardware lighting currently only available in the preview release of Second Life.