Car Game #2
i. Mapping out the Road-Layout (in Flash):
ii. Building the 3d Road-Model (in Carrara):
iii. Importing the Road-Model to test it in Game (in Unity):
iv. Another... :
v. Texturing Low-Poly Buildings:
...the idea here is that these are modular so that different combinations can be constructed from instances of a few parts.
vi. And working on the car physics still: